Todas as atividades
- Hoje
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c【】haosmachine 】 Can the line spacing of the item preview area be automatically adjusted according to the item size?
Actually, I think it only needs to display the item name, level and the number of entries. Add the item display to the mouse hover effect.
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[Sugestão] Reduzir Recursos
Salve, acredito que uma grande parte da galera joga em 2,3 ou mais Abas abertas. Isso consome muito recurso do PC. Acredito que colocando uma função que congelasse a tela para reduzir RAM e CPU. Ajudaria bastante.
- Semana passada
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c【】haosmachine 】 Can the line spacing of the item preview area be automatically adjusted according to the item size?
Yes, changing this to a grid might work better, because the grid will limit and leave spacing in each space.
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c【】haosmachine 】 Can the line spacing of the item preview area be automatically adjusted according to the item size?
Matheus Santana entrou na comunidadeZHOUFENH mudou sua foto de perfil
- Aumentar a Quantidade de Itens do ChaosMix Lua
thanks,I saw it 😄- Upgraded the NpcExchange function. I have plenty of ideas for further improvements, so I'd like to share the NpcExchange.lua file I updated here.
In short, I think the execution logic you wrote is very rigorous.,nice- Upgraded the NpcExchange function. I have plenty of ideas for further improvements, so I'd like to share the NpcExchange.lua file I updated here.
Thank you for sharing. This was the first script I made just for testing and I left it there as an idea, especially since Chaos Machine Genesis already does this, but this script could become something different, like just gems, or some specific event, that's why I left it like this. Feel free to modify it, your suggestion was very good.- [ Sugestão ] Menu's movíveis
Não sei como funciona o UI em Lua. Mas seria interessante nos próximos ou fazer uma att dos que já tem Menu, fazer com que eles possam ser movíveis visto que cada um utiliza uma resolução diferente e mover ajuda a visualizar melhor os itens no inventário etc.- Aumentar a Quantidade de Itens do ChaosMix Lua
In the Client section, you basically set the graphical interface, the number of items that fit to use the chaos machine, how many items can be supplied, how many ingredients you use, etc. The configuration part is in the Lua System Config section on the Server.- Aumentar a Quantidade de Itens do ChaosMix Lua
Why don't I have the window section and text section?? season6 plus- Upgraded the NpcExchange function. I have plenty of ideas for further improvements, so I'd like to share the NpcExchange.lua file I updated here.
Clear configuration list for easy setup, including levels, attributes and randomly exchangeable items. However, there is a minor bug. When multiple exchangeable gems are available simultaneously, they will be processed in the order specified in the NpcExchangeConfig.lua list. It would be better if a UI interaction could be added to support selective exchange. -- NpcExchangeConfig.lua NpcExchangeConfig = { npcClass = 381, npcMap = 0, npcX = 140, npcY = 120, npcDir = 3, checkPosition = true, priceZen = 10000, -- Default Item Attribute Settings rewardLevel = 13, rewardSkill = 1, rewardLuck = 1, rewardOption = 7, rewardExcellent = 63, -- Multi-plan Exchange List ExchangeRecipes = { { name = "Blessing Exchange", sec = 14, idx = 13, lvl = -1, count = 1, coin1 = 100, pool = {{0,13},{0,14},{0,15},{0,16}} }, { name = "Soul Exchange", sec = 14, idx = 14, lvl = -1, count = 1, coin1 = 200, pool = {{5,5},{5,10},{5,11}} }, { name = "Life Exchange", sec = 14, idx = 16, lvl = -1, count = 1, coin1 = 300, pool = {{8,5},{8,10},{8,11}} }, { name = "Creation Exchange", sec = 14, idx = 22, lvl = -1, count = 1, coin1 = 400, pool = {{9,5},{9,10},{9,11}} }, { name = "Chaos Exchange", sec = 12, idx = 15, lvl = -1, count = 1, coin1 = 400, pool = {{10,5},{10,10},{10,11}} } } } -- NpcExchange.lua -- NPC Auto Exchange Script (Randomized Stats & Level Version) local config = NpcExchangeConfig or {} NpcExchange = NpcExchange or {} function NpcExchange.SpawnNpc() local npcIndex = AddMonster(config.npcMap) if npcIndex == -1 then return -1 end SetMapMonster(npcIndex, config.npcMap, config.npcX, config.npcY) local npc = User.new(npcIndex) npc:setDir(config.npcDir) SetMonster(npcIndex, config.npcClass) npc:setType(3) LogPrint("NPC Exchange spawned.") return npcIndex end if LuaCore ~= nil and LuaCore.SafeCall ~= nil then LuaCore.SafeCall("NpcExchange.SpawnNpc.Init", NpcExchange.SpawnNpc) else NpcExchange.SpawnNpc() end GameServerFunctions.NpcTalk(function(npcIndex, playerIndex) local player = User.new(playerIndex) local npc = User.new(npcIndex) if npc:getClass() ~= config.npcClass then return false end -- 1. Matching Scheme local recipe = nil for _, v in ipairs(config.ExchangeRecipes) do if GetItemCount(playerIndex, v.sec, v.idx, v.lvl) >= v.count then recipe = v break end end if not recipe then SendMessage("NPC Lua: You do not have the required materials.", playerIndex, 1) return true end if player:getMoney() < config.priceZen then SendMessage("NPC Lua: Zen not enough.", playerIndex, 1) return true end -- 2. Deduct items and Zen TakeItem(playerIndex, recipe.sec, recipe.idx, recipe.lvl, recipe.count) player:addMoney(-config.priceZen) -- 3. Random attribute generation local rLevel = math.random(7, 15) -- Level: 7 to 15 local rLuck = math.random(0, 1) -- Luck: 0 or 1 local rOption = math.random(1, 7) -- Option: 1 to 7 local rExc = math.random(10, 63) -- Excellent: 10 to 63 -- 4. Distribute reward items with random attributes local item = recipe.pool[math.random(1, #recipe.pool)] -- Pass the randomized rLevel, rLuck, rOption, rExc GiveItem(playerIndex, item[1], item[2], rLevel, 0, 1, rLuck, rOption, rExc, 0, 0, 0, 0) -- 5. Distribute points if recipe.coin1 and recipe.coin1 > 0 then player:addCoin1(recipe.coin1) end SendMessage("NPC Lua: " .. recipe.name .. " completed!", playerIndex, 1) LogPrint(string.format("Exchange Success: %s | Recipe: %s | LV:%d L:%d O:%d E:%d", player:getName(), recipe.name, rLevel, rLuck, rOption, rExc)) return true end)- 20.7
[NEW] Preview equipped flag before purchase [NEW] VSyncMode 0 = Disabled 1 = VSyncLib 2 = Emershow Engine 3 = Genesys Engine (Use FpsLimit) [NEW] Removed MuError log from Client [NEW] Ensable/Disable Borderless with Anti-Lag [NEW] Ensable/Disable Shadow with Anti-Lag [FIX] FPS limit capped at 60 when using VSyncLib [FIX] Flag system fully revised [FIX] Crash when disabling Static Effects with Anti-Lag enabled Important Fixes- 20.6.0
[NEW] Improved Performance with VSyncLib [NEW] Emershow Engine Reading [FIX] Disable Smooth 3D Camera Important Fixes- 20.5.0
[FIX] AutoPotion shift (2x) [FIX] Server Close Delay Important Fixes- 20.4.0
[NEW] AntiFlood added to ConnectServer [NEW] StrictAL: removes player when VIP expires [FIX] Ignore Defense Rate Wings (103 5) [FIX] Custom Map Requirement Important Fixes- 20.3.0
[LUA] SetDisableRightClickEquip(value) [LUA] SetDisableRightClickUnequip(value) [NEW] Blocks ASCII login/registration [NEW] New custom loading [NEW] WideScreenType 3 depth at 1920 [NEW] Graphical improvements and FPS performance [NEW] View RTT [NEW] WarDevias v1 [FIX] F12 minimize [FIX] AutoPVP on character select [FIX] Castle Siege event [FIX] Account item duplication [FIX] Party HitDamageCheck/HitDamageTime [FIX] Instant save [FIX] HealthBar name [FIX] Scripts base Lua Important Fixes- 20.2.0
[NEW] Team Migration [NEW] Server and Client Optimization [FIX] Languages [FIX] Visual Item [FIX] Boss [FIX] Castle Siege Important Fixes- 20.1.0
[NEW] Added visual item display on Select Character screen [NEW] Extended Master Skill Tree system [NEW] Added New Account Editor system [IMPROVEMENT] Added block: Move expanded inventory items → Chaos Machine [FIX] QWER hotkeys no longer fail to save potions when exiting the game [FIX] Fixed visual items reverting to normal after repair [FIX] Fixed visual items losing effects after relog [FIX] Fixed CustomEventTimeText.txt issue where removed events still appeared with empty data [FIX] Blocked Party system inside MuFC event [FIX] Fixed Close (X) button on Select Server Panel [FIX] Fixed Custom Menu behavior [FIX] Fixed Lua script font system [FIX] Fixed items disappearing when entering Chaos Machine Genesis [FIX] Other stability and minor system fixes- 20.0.0
[NEW] Added KillerCountMode (weapon kill counter now supports PvP tracking) [NEW] Added CustomAdminGod (one-hit kill admin mode) [NEW] Added Lua-only debug console system [NEW] Added map spawn loader from Data\MonsterSetBase [IMPROVEMENT] Updated Discord Rich Presence: Added class and map display Improved refresh/update system [IMPROVEMENT] Upgraded Monster/Player HP & SD bar system [IMPROVEMENT] Added dark visual theme to server executables [IMPROVEMENT] SetFontType reworked: Expanded range: 0–10 Font height mapping: 10, 11, 12, 13, 14, 15, 16, 18, 20, 22, 24 px [FIX] KillerCountMode no longer counts arrow-based kills incorrectly (bow/crossbow adjustments) [FIX] Fixed Guild Alliance system [FIX] Fixed /rename command removing special characters [FIX] Fixed Custom Arena and Events (clean text output + correct timers) [FIX] Fixed HWID connection limit warning behavior [FIX] Fixed executables: CS, DS, JS, GS, GetMainInfo [FIX] Fixed AUTH system method redundancy [FIX] Fixed item expiration time handling [FIX] Fixed trade during MuFC event (now fully blocked with proper message) [FIX] Fixed MuFC 1x1 mode (winner HP/SD restored for next round) [FIX] Fixed main error messages (standardized to English, no accent issues) [FIX] Fixed CreateAccount captcha extra-character issue [FIX] Fixed "Server.bmd not found" error in Main client [FIX] Fixed Custom Monster name display issues [IMPROVEMENT] Other minor stability and security fixes- 19.0.0
Added Lua Callback: Timer.TimeOut(int Delay, function Callback, int aIndex, ...) Added Boss Hit Damage Configuration Fixed Master Reset Reward Logic (129 - Master.txt) Fixed CustomMonster Type 2 (Gold) Targeting Bug (CustomMonster.txt) client-side Expanded Custom Jewel limit from 15 to 30 slots Updated Player Visual HP Bar V2 (PvP and PvM) Fixed Effect Completion issue causing FPS drops (Custom Static and Dynamic Effects) Fixed currency (WC/WP/GP) not updating in real time after purchase Restructured CustomFlag.txt with new columns Fixed CustomFlag block reservation 8852:8951 (up to 100 flags) Fixed flag effects (CustomEffectDynamic / CustomEffectStatic) Added Custom Monster Name Added Custom Nick Color Added AutoPotion toggle (enable/disable) via double Shift, with log message (LANG) Fixed all Main.exe errors, now reporting the specific error reason Added Kill Counter to weapons Added AllWarehousesFree option to make warehouses free Fixed /bau commands with arrow keys enabled Fixed ChaosMix PlusFailureDeletItem Others fixs- 18.1.0
Added Lua Callback: int OnSkillAttack(int UserIndex, int TargetIndex, int SkillID). Added Lua Callback: int OnBasicAttack(int UserIndex, int TargetIndex). Added Lua Callback: void GM_OnCharacterEntry(int aIndex). Added SmoothCamera System (3D Smooth Camera) Added Skill Effect Rate System FIX Dynamic Effects (CustomEffectDynamic) [BETA] FIX Trainer bug (Spirit/Pets resurrection) that caused a visual dupe and combination failure FIX Custom Pet slot conflict (Top and Bottom) Fix CustomSlots previously only visual, now all slots receive attributes. Other fixes- 18.0.0
Added 'OnUserDamage' LUA Hook Added CustomItemReplace Added Event LUA 'Moveu Achou' Added Event LUA 'Resta 1' Added Event LUA 'The Flash' Added RandomRange, StartHour, and EndHour Fixed MReset in CustomMove and CustomNpcMove Fixed New authenticator redundancies Fixed Error messages Other fixes- 17.0.0
[NEW] Added cooldown (in minutes) for Guild creation [NEW] Added cooldown (in minutes) for Guild deletion [NEW] Added item loss prevention in Chaos Machine on failure [FIX] Fixed ODBC.reg configuration [FIX] Fixed AutoInstall system [FIX] Removed redundancies in AUTH system [SECURITY] Added password protection using SHA256 encryption [SECURITY] Added option to enable/disable global password system [NEW] Added Custom Discord Rich Presence integration- 16.0.0
[NEW] Added CustomMapRequirement system [NEW] Added JewelTransformedVisual and ConvertVisual system [NEW] Added new Amulet slots with attributes and effects [IMPROVEMENT] Slot system reworked: Now slots can be enabled/disabled via CustomSlots.txt (GetMain) [NEW] Added CustomItemStack system (jewel and item packaging system) [FIX] Fixed GameServer message error: "Could not find message" [FIX] Fixed Camera 3D toggle keys not working properly in-game [FIX] Fixed UI positioning of confirmation windows and reconnect bar in Widescreen [FIX] Fixed issue allowing dual weapons (2 Staffs, 2 Shields, 2 Bows, etc.) [FIX] Fixed visual items reverting after Jewel Visual when entering PvP [FIX] Fixed Buy Warehouse UI text alignment and centering [FIX] Fixed guild name input triggering unintended window opens [FIX] Fixed Icarus map allowing removal of wings/mounts via right-click [FIX] Fixed LostTower portal allowing Fenrir entry into Icarus map [CRASH FIX] Fixed GameServer unexpected shutdown without crash logs [NEW] Added Lua command: /reload lua [NEW] Added Lua command: /setstats via script [RESTRUCTURE] Relocated GameServer and GameServerCS log folders [NEW] Added invasion monster remaining announcement system [FIX] Changed AntiLag key from F6 to F7 (avoiding AutoPotion conflicts) [FIX] Removed "Close Store" button from Personal Store [FIX] Fixed movement bug when clicking equipped item view interface [FIX] Fixed Jewel of Chaos stack pickup issue [NEW] Enabled Lua-based interface creation on Lifetime Client [NEW] Added MainInfo.ini option: DebugLua (reload Lua client via F6 without restart) [NEW] Added MainInfo.ini option to enable/disable PostItem system [NEW] Added Camera 3D toggle notification messages [NEW] Added reward columns for Custom Arena events [NEW] EventBagManager rewards: CustomArena (Special Value 100) Team vs Team (Special Value 101) Quiz Event (Special Value 102) Online Reward by VIP (Special Values 103–106) [NEW] Added Common.dat options to disconnect account on: Character creation Guild creation Guild deletion [NEW] Added /pick all command (collects all items listed in CustomPick.txt) [IMPROVEMENT] Updated internal license system [IMPROVEMENT] Extended monthly license grace period to 3 days after expiration [FIX] Fixed Jewel Stack duplication bug consuming all items incorrectly [NEW] Added CustomJewel options: EnableSlotRing EnableSlotPets [IMPROVEMENT] Reworked GameServer and GameServerCS control panel with detailed info [IMPROVEMENT] Invasions now display names directly from InvasionManager.dat [IMPROVEMENT] Increased invasion limit to 20 (Index 0–19) [IMPROVEMENT] Increased CustomItem limit in GetMainInfo from 2000 to 3000 [NEW] Added /reload terrain command (no server restart required) [NEW] Added MuFC event (class-based system with custom EventBags) [NEW] Added MonsterCount notification system in InvasionManager.dat [FIX] Fixed /setlevel command [FIX] Fixed OffPvP disabling when changing maps [FIX] Fixed /startinvasion now correctly triggers index 0 [FIX] Fixed MapRequirement requiring server restart (now supports reload) [IMPROVEMENT] Added real-time display for OffStore, OffAttack, and BotBuffer in GameServer [NEW] Added login/logout IP tracking logs for accounts and characters [NEW] Updated GameServer icon handling (requires system cache refresh) [NEW] Added ChaosMachineGenesis Lua system [NEW] Added DisableSelfDefense option (controls relog with SelfDefense active) [NEW] Added system messages for BuyWare, LuckyWheel, Camera 3D, and AutoPvP [NEW] Added MainInfo configuration for Camera3D and message types [NEW] Added AutoControl configuration system in MainInfo [NEW] Added PostItemDelay setting in MainInfo (controls item post cooldown) [NEW] Added Common.dat options to disable logs for effects and Lua systems [NEW] Added Custom.dat option to define distance required to disable /attack(-1 = never disables)- 15.0.0
[NEW] Added Monthly License system (monthly plans and lifetime licenses) [NEW] Added Lua system in MuServer for Lifetime License support [NEW] Added Lua system in MuServer and Client for Monthly License support [NEW] Added Widescreen system with 2 types (Type 1 and Type 2) [REWORK] Rebuilt GetMain.exe with configuration file generation options [NEW] Added function to encrypt .Lua scripts via GetMain.exe [NEW] Added function to encrypt skins and files via GetMain.exe by customer name [NEW] Added CustomColor system (colored item descriptions) [REWORK] Completely reworked CustomMonster (GetMain) to support monsters with sets, weapons, and wings [REWORK] Completely reworked CustomPet (GetMain) and added CustomEagle (Custom Raven system) [NEW] Added Blessing Guardian system (Lua-based) for monthly licenses [FIX] Fixed ItemPosition size handling for general items and pets [FIX] Fixed CustomCloak equipping issue [FIX] Fixed SkillBar page switch causing unintended movement [FIX] Fixed overlapping coordinates between Downgrade S0 and S2 interfaces [FIX] Fixed character movement when clicking custom windows [IMPROVEMENT] Reorganized InterfaceType 4 details [NEW] Added real server names in Custom ChangeServer system [FIX] Fixed socket item system [FIX] Fixed MiniMap Type 2 positioning [FIX] Fixed movement and attack restriction on Map 40 [NEW] Added CustomArenaMapNumber configuration option [NEW] Added SocketSystem toggle (enable/disable socket items) [IMPROVEMENT] Improved FPS system (allowing maximum performance) [FIX] Repositioned incorrectly placed UI images [FIX] Fixed shop coin crash when buying items [FIX] Fixed crash when adding new monsters (CustomMonster client-side) [FIX] Fixed CustomMonster compatibility with Custom Quest, NPC Quest, and other systems [FIX] Fixed RuneEffect black screen issue (Lifetime version) [NEW] Added GetServerName() Lua function [FIX] Fixed DataServer errors [FIX] Fixed blurred images in Custom RankUser system [FIX] Fixed Gens system still appearing in Menu System after removal [FIX] Fixed server name appearing instead of character name in info window [FIX] Fixed Personal Shop “Close Store” button [REWORK] Rebuilt ItemPosition system and expanded support to 10,000 items [UPDATE] Changed Flags system starting ID to 8202 (server-side) [NEW] Added check to disable right-click when Jewel Bank is disabled [FIX] Fixed PKShop execution issue [FIX] Fixed Post Item preview display issues [FIX] Fixed Main.exe running in background after game closure [NEW] Added option to disable EventTime system in GetMainInfo [FIX] Fixed pet crashes (13,64 - 13,65) [REWORK] Rebuilt item equip system (Right Click system) [FIX] Fixed right-click behavior in trade system [FIX] Fixed party image rendering turning white in Downgrade Type 1 [UPDATE] Updated Flags system ID range (starting ID: 8704) [FIX] Fixed blue glow issue when removing Excellent glow [FIX] Fixed transparent server room names [SECURITY] Added security improvements and fixes [FIX] Fixed Guild Warehouse access across different server rooms [FIX] Fixed global message speed [IMPROVEMENT] Adjusted FPS behavior during Rune Effects and Global Messages [FIX] Fixed NPC name rendering over UI windows [FIX] Fixed item usage blocking logic for specific IDs [FIX] Fixed Type 4 crash when using PT-BR or Spanish language [IMPROVEMENT] Limited FPS to 60 [NEW] Added RenderModel disable option [SECURITY] Additional security corrections [FIX] Fixed RespawnGate spawning at random coordinates [FIX] Fixed Extended Warehouse not working [FIX] Fixed visual item descriptions in Personal Shop (WideScreen) [FIX] Fixed Move resolution issue [FIX] Fixed MuHelper Offline System issues [FIX] Fixed conflicts between BuyVip, ClearInv, and other UI windows [FIX] Fixed Chaos Castle ticket consumption (13,121) [FIX] Fixed message system showing unintended text [FIX] Fixed UI window issues in WideScreen mode when disabled [FIX] Fixed Dark Horse tooltip missing in shop (13,4) [FIX] Fixed item visibility in sections 13, 14, and 15 in ItemValue system [FIX] Fixed right-click usage for Trade and Chaos Machine item transfer/removal [NEW] Added LOG_LUA folder [NEW] Added in-game language switching system [FIX] Fixed SQL MEMB_STAT IP truncation issue (JoinServer logs) [FIX] Fixed Custom New Option system [FIX] Fixed CustomCape issue affecting DL Cloak Level 3 rendering [FIX] Fixed Master Events bypass when disabled [FIX] Fixed Trade request being sent while /lock is active [FIX] Fixed AutoPotionHack and tolerance checks [FIX] Fixed Custom Jewel duplication/overflow issues [FIX] Fixed incorrect Jewel nesting behavior [FIX] Fixed Shield Skill configuration not applying effects [FIX] Fixed PCPoints exceeding limit [FIX] Fixed language switching via F10/F11 [FIX] Fixed broken Select Character in Downgrade mode [FIX] Fixed Fenrir size in classic versions
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